1.11 Lesson Homework
Lesson 1.11 Homework
Popcorn Hack 1
class PowerLevelCalc {
public static void main(String[] args) {
Scanner sc = new Scanner(System.in);
System.out.print("Enter your level: ");
int level = sc.nextInt();
double basePower = 100;
double finalPower = basePower * Math.pow(1.2, level);
System.out.println("Level: " + level);
System.out.println("Base Power: " + basePower);
System.out.printf("Final Power: %.2f%n", finalPower);
sc.close();
}
}
PowerLevelCalc.main(null);
Enter your level: Level: 2
Base Power: 100.0
Final Power: 144.00
Popcorn Hack 2
class LootDropSimulator {
public static void main(String[] args) {
System.out.println("Loot Drop!");
// Generate rarity roll between 1 and 100
int rarityRoll = (int)(Math.random() * 100) + 1;
System.out.println("Rarity Roll: " + rarityRoll);
String rarity;
int goldValue;
if (rarityRoll <= 60) {
rarity = "COMMON";
goldValue = (int)(Math.random() * (30 - 10 + 1)) + 10;
} else if (rarityRoll <= 85) {
rarity = "RARE";
goldValue = (int)(Math.random() * (70 - 31 + 1)) + 31;
} else {
rarity = "LEGENDARY";
goldValue = (int)(Math.random() * (100 - 71 + 1)) + 71;
}
System.out.println("You got: " + rarity + " item");
System.out.println("Gold Value: " + goldValue);
}
}
LootDropSimulator.main(null);
Loot Drop!
Rarity Roll: 6
You got: COMMON item
Gold Value: 18
Homework
MCQ answers
- A
- A
- B
- A
- B
Game Stats Calculator
class GameStatsCalculator {
// Part A: Health Difference Calculator
public static int healthDifference(int player1Health, int player2Health) {
return Math.abs(player1Health - player2Health);
}
// Part B: Attack Damage Calculator
public static double calculateDamage(double baseDamage, double powerLevel) {
return baseDamage * Math.pow(1.5, powerLevel);
}
// Part C: Distance Detector
public static double findDistance(int playerX, int playerY, int enemyX, int enemyY) {
return Math.sqrt(Math.pow(enemyX - playerX, 2) + Math.pow(enemyY - playerY, 2));
}
// Part D: Random Loot Generator
public static int generateLoot(int minValue, int maxValue) {
return (int)(Math.random() * (maxValue - minValue + 1)) + minValue;
}
public static void main(String[] args) {
// Test Part A
System.out.println("Health Difference: " + healthDifference(75, 120)); // 45
// Test Part B
System.out.println("Attack Damage: " + calculateDamage(10.0, 2)); // 22.5
// Test Part C
System.out.println("Distance: " + findDistance(0, 0, 3, 4)); // 5.0
// Test Part D
System.out.println("Random Loot: " + generateLoot(10, 50)); // random between 10–50
}
}
GameStatsCalculator.main(null);
Health Difference: 45
Attack Damage: 22.5
Distance: 5.0
Random Loot: 27